![]() In addition to healing themselves, an agent with an Overheal buff will gain bonus HP if their health is already at 100 and they have fewer that 50 shield points. Health Regen Powerup Orb from Spike Rush.Entering combat with a Heal buff will pause the effect until the agent is considered to have left combat, although the duration of the buff will not be paused along with the effect. ![]() ![]() Crippling Decay Powerup Orb from Spike RushĪn agent with a Heal buff (also referred to as Health Regen) has their health bar replenished over time.Poison Cloud, Toxic Screen, and Viper's Pit.Once no longer under the afflicting ability's condition to keep/increase Decay, the affected agent's health will begin to climb back up over time, up to the maximum of how much HP they would have if they had not been affected, taking any damage and healing taken whilst they were decayed into account. Decays cannot reduce an agent's health below 1 HP. All decays afflict a fixed HP decay on initial application of the debuff but some may also continue to decay the target's health further over time. The global casting quotes for enemy ultimate abilities can still be heard by deafened agents.Īn agent with a Decay debuff will temporarily lose HP. This will also prevent HUD VFX for some enemy abilities from appearing on an affected player's screen. Anything beyond the vision range cap is replaced with dark, opaque colors instead.Īn agent with a Deafen debuff will have their audio severely dampened and their minimap will become obscured. Once the blind's duration expires, its effects will gradually disappear from the player's screen over 1 second.Īn agent with a Nearsight debuff is deafened and will have their vision radius capped to a very short length, causing them to only be able to see what's immediately in front of them up to a maximum radius. The plasma will leave some visibility around the edges of the screen. At especially large distances it is possible for a player to not be blinded at all, even if they are directly looking at the flash on detonation.Īn agent with a Plasma Blind debuff has their vision obstructed by a plasma blast, covering most of their screen. At large distances, the further away from the flash the player is, the less time they will be blinded for. Players who have turned away from directly looking at the flash or have their backs to it will only be slightly blinded for a very brief time. Players looking directly at the flash on detonation will be blinded for the full duration. The duration of the flash is dependent on where the target is facing and the distance between them and the flash. When an ability that emits a flash detonates, any agent and some utility in its line of sight will become flashed. Once the flash's duration expires, its effects will gradually disappear from the player's screen over 1 second. An agent with a Flash debuff has their vision replaced with an opaque, colored screen.
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